In WIRED’s recent take on Somali piracy, “Cutthroat Capitalism”, Scott Carney leads what might have been a meaty narrative straight into a piranha-infested stream. What he pulls out on the other side is a story picked clean of words, revealing foundational economic forces that drive modern day pirates, expressed as a series of well-dressed equations. [...]
Contributor Archives: MacGregor Campbell
Whether Pacman or Halo first introduced you to video games, calling them “high art” might stretch the sensibilities. But boardwalk nickelodeons led to movies like The Godfather —could a similarly radical transformation be underway with games?
Narrative journalism draws many of its core principles from novels, films, and short stories. Elements like character development, scene-setting, and a narrative arc work whether the tale is true or made up. Games, however, are different.
“There are characters and stories in games, just like there are characters and stories in linear media, so it feels like you’re dealing with something that’s in the same ballpark,” says Chris Swain, associate professor at the University of Southern California’s Games Institute. “But I actually believe that they’re very different.”